Poker Room at the Trump Taj Mahal, Atlantic City, New Jersey
Poker is a card game, the most popular of a class of games called vying games, in which players with fully or partially concealed cards make wagers into a central pot, which is awarded to the remaining player or players with the best combination of cards. Poker can also refer to video poker which is a single-player game seen in casinos much like a slot machine.
In order to play, one must learn the basic rules and procedures of the game, the values of the various combinations of cards (see hand), and the rules about betting limits. Some knowledge of the equipment used to play is useful. There are also many variants of poker, loosely categorized as draw poker, stud poker, community card poker (a.k.a. "widow game"), and miscellaneous poker games. The most commonly played games of the first three categories are five-card draw, seven-card stud, and Texas hold 'em, respectively; each being a common starting point for learning games of the type. Dealer's choice is a way to play poker where the dealer chooses what type of poker to play.
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Harry Truman's poker chips
The history of poker is a matter of some debate. The name of the game likely descended from the French poque, which descended from the German pochen ('to knock'), but it is not clear whether the origins of poker itself lie with the games bearing those names. It closely resembles the Persian game of as nas, and may have been taught to French settlers in New Orleans by Persian sailors. It is commonly regarded as sharing ancestry with the Renaissance game of primero and the French brelan. The English game brag (earlier bragg) clearly descended from brelan and incorporated bluffing (though the concept was known in other games by that time). It is quite possible that all of these earlier games influenced the development of poker as it exists now.
English actor Joseph Crowell reported that the game was played in New Orleans in 1829, with a deck of 20 cards, four players betting on which player's hand was the most valuable. Jonathan H. Green's book, An Exposure of the Arts and Miseries of Gambling (G. B. Zieber, Philadelphia, 1843), described the spread of the game from there to the rest of the country by Mississippi riverboats, on which gambling was a common pastime.
Soon after this spread, the full 52-card English deck was used, and the flush was introduced. During the American Civil War, many additions were made, including draw poker, stud poker (the five-card variant), and the straight. Further American developments followed, such as the wild card (around 1875), lowball and split-pot poker (around 1900), and community card poker games (around 1925). Spread of the game to other countries, particularly in Asia, is often attributed to the U.S. military.
The game and jargon of poker have become important parts of American culture and English culture. Such phrases as ace in the hole, ace up one's sleeve, beats me, blue chip, call one's bluff, cash in, high roller, pass the buck, poker face, stack up, up the ante, when the chips are down, wild card, and others are used in everyday conversation even by those unaware of their origins at the poker table.
Modern tournament play became popular in American casinos after the World Series of Poker began in 1970. It was also during that decade that the first serious strategy books appeared, notably The Theory of Poker by David Sklansky (ISBN 1880685000), Super System by Doyle Brunson (ISBN 0931444014), and The Book of Tells by Mike Caro (ISBN 0897461002).
Poker’s popularity has experienced an unprecedented spike in recent years, largely due to the introduction of online poker and the invention of the hole-card camera which finally turned the game into a spectator sport. Viewers can now follow the action and drama of the game, and broadcasts of poker tournaments such as the World Series of Poker and the World Poker Tour have brought in huge audiences for cable and satellite TV distributors.
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The game of poker is played in hundreds of variations, but the following overview of game play applies to most of them.
Depending on the game rules, one or more players may be required to place an initial amount of money into the pot before the cards are dealt. These are called forced bets and come in three forms: antes, blinds, and bring-ins.
Like most card games, the dealer shuffles the deck of cards. The deck is then cut, and the appropriate number of cards are dealt face-down to the players. In a casino a "house" dealer handles the cards for each hand, but a button (any small item used as a marker, also called a buck) is rotated among the players to determine the order of dealing and betting in certain games. In a home game, the right to deal the cards typically rotates among the players clockwise, but a button may still be used.
After the initial deal, the first of what may be several betting rounds begins. Between rounds, the players' hands develop in some way, often by being dealt additional cards or replacing cards previously dealt. During a round of betting, there will always be a current bet amount, which is the total amount of money bet in this round by the player who bet last in this round. To keep better track of this, it is conventional for players to not place their bets directly into the pot (called splashing the pot), but rather place them in front of themselves toward the pot, until the betting round is over. When the round is over, the bets are then gathered into the pot.
After the first betting round is completed (every participating player having called an equal amount), there may be more rounds in which more cards are dealt in various ways, followed by further rounds of betting (into the same central pot). At any time during the first or subsequent betting rounds, if one player makes a bet and all other players fold, the deal ends immediately, the single remaining player is awarded the pot, no cards are shown, no more rounds are dealt, and the next deal begins. This is what makes it possible to bluff.
At the end of the last betting round, if more than one player remains, there is a showdown in which the players reveal their previously hidden cards and evaluate their hands. The player with the best hand according to the poker variant being played wins the pot.
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The game of poker (or at least most of the variants) is considered to be computationally intractable. However, methods are being developed to at least approximate perfect strategy from the game theory perspective in the heads-up (two player) game, and increasingly good systems are being created for the multi-player or ring game. Perfect strategy has multiple meanings in this context. From a game-theoretic optimal point of view, a perfect strategy is a minimax one that cannot expect to lose to any other player's strategy; however, optimal strategy can vary in the presence of sub-optimal players who have weaknesses that can be exploited. In this case, a perfect strategy would be one that correctly or closely models those weaknesses and takes advantage of them to make a profit. Some of these systems are based on Bayes theorem, Nash equilibrium, Monte Carlo simulation, and Neural networks. A large amount of the research is being done at the University of Alberta by the GAMES group led by Jonathan Schaeffer who developed Poki and PsOpt.
One major aspect of poker is being a game of imperfect information. Some cards in play are concealed, so the players cannot deduce the exact state the game is in. This fundamentally differs from games like chess where all information about the game's current state is public. A major part of the skill of live poker games, however, is guessing at the strength of a player's hand by identifying tells made by other players, while concealing one's own. As a computer would not make any tells, playing against a computer would fundamentally change the nature of the game far more than chess and similar games.
Although you cannot read a computer opponent, playing against computer opponents can still help you sharpen your skills by learning how to count outs and play the percentages. With the advancing technology of artificial intelligence, computer players can be created to incorporate bluffs and other human-like decisions.
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PokerTracker HUD overlay during a Pokerstars online poker session
Online poker is the game of poker played over the Internet (online). It has been responsible for a dramatic increase in the number of poker players worldwide, and as of December 2003, revenues from online poker were estimated at US$34 million per month.
Traditional (or "brick and mortar", B&M) venues for playing poker, such as casinos and poker rooms, may be intimidating for novice players and are located in geographically disparate locations. Brick and mortar casinos are also reticent to promote poker because it is very difficult for them to profit from the activity. Though the rake, or time charge, of traditional casinos is often very high, the opportunity costs of running a poker room are even higher. Brick and mortar casinos often make much more money by removing poker rooms and adding more slot machines.
Online venues, by contrast, are dramatically cheaper because they have much smaller overhead costs. For example, adding another table does not take up valuable space like it would for a brick and mortar casino. Online poker rooms tend to be viewed as more player-friendly. For example, the software may prompt the player when it is his or her turn to act. Online poker rooms also allow the players to play for very low stakes (as low as 1¢) and often offer poker freerolls (where there is no entry fee), attracting beginners.
Online venues may be more vulnerable to certain types of fraud, especially collusion between players. However, they also have collusion detection abilities that do not exist in brick and mortar casinos. For example, online poker room security employees can look at the "hand history" of the cards previously played by any player on the site, making patterns of behavior easier to detect than in a casino where colluding players can simply fold their hands without anyone ever knowing the strength of their holding. Online poker rooms also check player's IP addresses in order to prevent players at the same household or at known open proxy servers from playing on the same tables.
The major online poker sites offer varying features to entice new players. One common feature is to offer tournaments called satellites by which the winners gain entry to real-life poker tournaments. It was through one such tournament that Chris Moneymaker won his entry to the 2003 World Series of Poker. He went on to win the main event causing shock in the poker world. The 2004 World Series featured triple the number of players over the 2003 turnout. At least four players in the WSOP final table won their entry through an online cardroom. Like Moneymaker, 2004 winner Greg "Fossilman" Raymer also won his entry at the PokerStars online cardroom.
In December 2003 it was reported that online poker revenues stood at around $34m (€ 40m) per month and were growing by 27% per month. By March 2005, at peak times approximately 100,000 people were playing for real money at the various cardrooms with a like number playing free games.
In October 2004, Sportingbet Plc, at the time the world's largest publicly traded online gaming company (SBT.L), announced the acquisition of ParadisePoker.com, one of the online poker industry's first and largest cardrooms. The $340 million dollar acquisition marked the first time an online cardroom was owned by a public company. Since then, several other cardroom parent companies have gone public.
In June 2005, PartyGaming, the parent company of the largest online cardroom, went public on the London Stock Exchange, achieving an initial public offering market value in excess of $8 billion dollars. At the time of the IPO, ninety-two percent of Party Gaming's income came from poker operations.
BBC article about a player who plays for a living online
Will bots destroy online poker?
Article on growth of online poker industry
Poker on the Internet by Andrew Kinsman. ISBN 1904468063.
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From a legal perspective, online poker may differ in some ways from online casino gambling, but many of the same issues do apply.
Online poker is legal and regulated in many countries including the United Kingdom and several nations in and around the Caribbean Sea.
In the United States, the North Dakota House of Representatives passed a bill in February 2005 to legalize and regulate online poker and online poker cardroom operators in the state. The legislation required that online poker operations would have to physically locate their entire operations in the state. Testifying before the state Senate Judiciary committee, Nigel Payne, CEO of Sportingbet and owner of Paradise Poker, pledged to relocate to the state if the bill became law.[1]
The measure, however, was defeated by the State Senate in March 2005 after the U.S. Department of Justice sent a letter to North Dakota attorney general Wayne Stenehjem stating that online gaming "may" be illegal, and that the pending legislation "might" violate the federal Wire Act. However, many legal experts dispute the DOJ's claim.
In response to this and other claims by the DOJ regarding the legality of online poker, many of the major online poker sites stopped advertising their "dot-com" sites in American media. Instead, they created "dot-net" sites that are virtually identical but offer no real money wagering. The sites advertise as poker schools or ways to learn the game for free, and feature words to the effect of "this is not a gambling website."
On October 13, 2006, President Bush officially signed into law the Safe Port Act, a bill aimed at enhancing security at U.S. ports.[2] Attached to the Safe Port Act was a provision known as the Unlawful Internet Gambling Enforcement Act (UIGEA). According to the UIGEA, "unlawful internet gambling" means to place, receive, or otherwise knowingly transmit a bet or wager by means of the internet where such bet is unlawful under any law in the State in which the bet is initiated, received, or otherwise made. Thus, the UIGEA prohibits online gambling sites from performing transactions with American financial institutions. As a result of the bill, several large publicly traded poker gaming sites such as PartyPoker.com, PacificPoker.com and bwin closed down their US facing operations. Some operations have not closed and it is still possible for some American players to play online for real money and even sign up for new accounts. The UIGEA has had a devastating effect on the stock value of these companies.[3]
Since its passage, several members of the United States Congress have introduced bills to overturn or revise the UIGEA.
Following passage of UIGEA, former U.S. Senator Al D'Amato joined the Poker Players Alliance (PPA). Part of the PPA's mission is to protect and to advocate for the right of poker players to play online. Sen. D'Amato's responsibilities include Congressional lobbying. In April 2008 the PPA claimed over 1,000,000 members.[4][5] The organization claimed just over 800,000 members in October 2007.[6]
Other grassroots organizations, including the Safe and Secure Internet Gambling Initiative, have formed in opposition to UIGEA, to promote the freedom of individuals to gamble online with the proper safeguards to protect consumers and ensure the integrity of financial transactions.
On November 27, 2009, Department of the Treasury Secretary Timothy F. Geithner and Federal Reserve Chairman Ben S. Bernanke announced a six month delay, until June 1, 2010, for required compliance with the Unlawful Internet Gambling Enforcement Act of 2006 (UIGEA). The move blocks regulations to implement the legislation which requires the financial services sector to comply with ambiguous and burdensome rules in an attempt to prevent unlawful Internet gambling transactions.
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As with other forms of online gambling, many critics question whether the operators of such games - especially those located in jurisdictions separate from most of their players - might be engaging in fraud themselves.
Internet discussion forums are rife with unproven allegations of non-random card dealing, possibly to favour house-employed players or "bots" (poker playing software disguised as a human opponent), or to give multiple players good hands thus increasing the bets and the rake, or simply to prevent new players from losing so quickly that they become discouraged. However, there is little more than anecdotal evidence to support such claims, and others argue that the rake is sufficiently large that such abuses would be unnecessary and foolish. Many claim to see lots of "bad beats" with large hands pitted against others all too often at a rate that seems to be a lot more common than in live games. But this theory might be refuted by the fact that online cardrooms deal more hands per hour. Because online players get to see more hands, their likelihood of seeing more improbable bad beats or randomly large pots is also increased.
However, to date there has been at least one site, ProPoker.com, that has been found to use serverside bots that play with the knowledge of players' cards and the cards yet to be dealt. It has since been shut down, with many players losing the funds they had on the site.
Many online poker sites are certified by bodies such as the Kahnawake Gaming Commission, and major auditing firms like PricewaterhouseCoopers review the fairness of the shuffle and payouts for some sites.
The problem of finding a protocol to play poker without a trusted dealer is called mental poker.
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There are substantial differences between online poker gaming and conventional, in-person gaming.
One obvious difference is that players do not sit right across from each other, removing any ability to observe others' reactions and body language. Instead, online poker players learn to focus more keenly on betting patterns, reaction time and other behavior tells that are not physical in nature. Since poker is a game that requires adaptability, successful online players learn to master the new frontiers of their surroundings.
Another less obvious difference is the rate of play. In brick and mortar casinos the dealer has to collect the cards, then shuffle and deal them after every hand. Due to this and other delays common in offline casinos, the average rate of play is around thirty hands per hour. Online casinos, however, do not have these delays; the dealing and shuffling are instant, there are no delays relating to counting chips (for a split pot), and on average the play is faster due to "auto-action" buttons (where the player selects his action before his turn). It is not uncommon for an online poker table to average sixty to eighty hands per hour.
This large difference in rate of play has created another effect among online poker players. In the brick and mortar casino, the only real way to increase your earnings is to increase your limit. In the online world players have another option, play more tables. Unlike a physical casino where it would be nearly impossible to play multiple tables at once, most online poker rooms allow a player to be on up to 4 tables at once. For example, a player may make around $10 per 100 hands at a lower limit game. In a casino, this would earn them under $4 an hour, which minus dealer tips would probably barely break even. In an online poker room, the same player with the same win rate could play four tables at once, which at 60 hands per hour each would result in an earning of $24/hour, which is a modest salary for somebody playing online poker. Some online players even play eight or more tables at once, in an effort to increase their winnings.
Another important change results from the fact that online poker rooms, in some cases, offer online poker schools that teach the basics and significantly speed up the learning curve for novices. Many online poker rooms also provide free money play so that players may practice these skills in various poker games and limits without the risk of losing real money. People who previously had no way to learn and improve because they had no one to play with now have the ability to learn the game much more quickly and gain invaluable experience from free money play.
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Tracking poker play in a B&M casino is very difficult. You can easily monitor your winnings, but tracking any detailed statistics about your game requires a player to take notes after each hand, which is cumbersome and distracting.
Conversely, tracking poker play online is easy. Most online poker rooms support "Hand Histories" text files which track every action both you and your opponents made during each hand. The ability to specifically track every single played hand has many advantages. Many third-party software applications process hand history files and return detailed summaries of poker play. These not only include exact tallies of rake and winnings, which are useful for tax purposes, but also offer detailed statistics about the person's poker play. Serious players use these statistics to check for weaknesses or "leaks" (mistakes that leak money from their winnings) in their game. Such detailed analysis of poker play was never available in the past, but with the growth of online poker play, it is now commonplace among nearly all serious and professional online poker players.
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Poker is a microcosm of all we admire and disdain about capitalism and democracy. It can be rough-hewn or polished, warm or cold, charitable and caring or hard and impersonal. It is fickle and elusive, but ultimately it is fair, and right, and just. — Lou Krieger
If you can't spot the sucker within the first half hour at the table, then you are the sucker. — common poker saying, as spoken by Matt Damon in Rounders; originally attributed to Amarillo Slim
Whether he likes it or not, a man's character is stripped bare at the poker table; if the other players read him better than he does, he has only himself to blame. Unless he is both able and prepared to see himself as others do, flaws and all, he will be a loser in cards, as in life. — Anthony Holden (from Big Deal)
There are few things that are so unpardonably neglected in our country as poker... Why, I have known clergymen, good men, kindhearted, liberal, sincere, and all that, who did not know the meaning of a 'flush'. It is enough to make one ashamed of one's species. — Mark Twain
Nobody is always a winner, and anybody who says he is, is either a liar or doesn't play poker. — Amarillo Slim
They anticipate losing when they sit down and I try my darnedest not to disappoint one of them. — Amarillo Slim
Poker is a game of people... It's not the hand I hold, it's the people that I play with. — Amarillo Slim
Hold 'em is to stud what chess is to checkers. — Johnny Moss
The guy who invented poker was bright, but the guy who invented the chip was a genius. — Big Julie
Last night I stayed up late playing poker with Tarot cards. I got a full house and four people died. — Steven Wright
Cards are war, in disguise of a sport. — Charles Lamb, Essays of Elia (1832)
Poker is a godless game, full of random pain. — Andy Bloch
You call this one and it's all over, baby. — Scotty Nguyen, during the 1998 World Series of Poker. Down to him and one other player, he said this to his opponent who called, and it was all over.
Mae West: Is poker a game of chance? W.C. Fields: Not the way I play it. — My Little Chickadee